{"id":2677,"date":"2017-08-23T19:28:07","date_gmt":"2017-08-23T17:28:07","guid":{"rendered":"http:\/\/themes.89elements.com\/definity-data\/?p=2677"},"modified":"2019-12-19T16:32:06","modified_gmt":"2019-12-19T15:32:06","slug":"rance-leads-europes-foray-into-vr-content-creation","status":"publish","type":"post","link":"https:\/\/lucidrealities.studio\/index.php\/2017\/08\/23\/rance-leads-europes-foray-into-vr-content-creation\/","title":{"rendered":"VARIETY | France, Britain Lead Europe\u2019s Foray Into VR Contents"},"content":{"rendered":"<p><img loading=\"lazy\" class=\"alignleft wp-image-5046 size-full\" src=\"http:\/\/lucidrealities.studio\/wp-content\/uploads\/2017\/08\/Variety_Logo-e1530271209960.png\" alt=\"Logo Variety\" width=\"200\" height=\"66\" \/><\/p>\n<blockquote><p>They\u2019re already home to two of Europe\u2019s most vibrant film industries. Now France and Britain are leading the way in the region in creating VR content.<\/p><\/blockquote>\n<p>Between them, the two countries have eight of the 22 titles competing in the upcoming <a href=\"http:\/\/www.labiennale.org\/en\/cinema\/2018\">Venice Film Festival<\/a>\u2019s new virtual-reality section \u2014 the world\u2019s first competitive VR strand at a film festival. Add in an entrant apiece from Italy and Denmark, and the number of European titles in the competition exceeds that of the U.S.<br \/>\n\u201cThe VR industry is booming in Europe, which is great for all of us,\u201d said Sol Rogers, CEO and founder of Rewind, the British creator of \u201cGhost in the Shell VR,\u201d with U.S. banner Here Be Dragons, and \u201cHome: A VR Spacewalk,\u201d which just picked up an award at Cannes Lions.<br \/>\nA report in August identified 487 virtual-reality companies operating in Europe, up from the 300 recorded in February.<\/p>\n<p>But in contrast with the U.S., where virtual-reality creation is mainly being funded by deep-pocketed corporations and private investors, the VR industry in France and Britain is being driven in large part by public broadcasters, TV channels, government institutions, independent producers and tech studios.<\/p>\n<p>In France, where the entertainment industry is highly subsidized, the National Film Board has funneled more than \u20ac3.5 million ($4.1 million) into VR projects via two schemes: one for writing, development and production and another for technology expenses. The board backed 33 VR projects in 2016, compared with just one in 2014.<\/p>\n<p>Okio, one of France\u2019s top VR companies along with Agat Films (\u201cNotes on Blindness\u201d) and Camera Lucida (\u201c<a href=\"http:\/\/lucidrealities.studio\/index.php\/portfolio\/the-enemy\/\" target=\"_blank\" rel=\"noopener\">The Enemy<\/a>\u201d), has raised about a third of its budget from subsidies. Most of the money is allocated to development.<\/p>\n<p>The company premiered \u201cI, Philip\u201d at the Cannes Film Market and will be attending Venice to pitch its upcoming VR experience \u201cLights.\u201d It is also developing a segment for an eight-part VR series commissioned by Arte. The segment\u2019s budget is \u20ac120,000, two-thirds of which comes from Arte and the rest from government subsidies.<\/p>\n<p>Antoine Cayrol, producer at Okio, said that steering the subsidies into development is what makes the French virtual-reality experience so original and ultimately popular among festival programmers and platforms. \u201cWe\u2019re able to hire skilled creatives and crews [and] spend time on the graphic bible, the script,\u201d said Cayrol. \u201cSo when we start pitching Arte, Amazon, Oculus or Hulu, we have a well-developed proposition.<\/p>\n<p>\u201cI remember someone at Oculus who once told me, \u2018We get a lot of people in the U.S. who send us three pages and ask for $3 million, and in France, producers send us treatments of 25 pages and ask for $25,000,\u2019\u201d Cayrol quipped.<\/p>\n<p>A handful of pure VR players, such as HTC and Oculus, are starting to invest in content creation overseas and can help finance bigger-budget, more ambitious projects. Facebook-owned Oculus is developing projects with Agat Films and Okio. It also pre-bought Okio\u2019s latest experience, \u201cAlteration,\u201d and made up a big chunk of the project\u2019s budget, Cayrol said.<\/p>\n<p>Broadcasters such as the BBC, Arte, France Televisions and Germany\u2019s ZDF are considered VR pioneers in Europe and have been key in pushing for strong VR-native content. More channels are following suit, including France\u2019s TF1, which recently launched an app dedicated to the technology and commissioned its first VR experiment, \u201cSergeant James.\u201d<\/p>\n<p>The channels see their investment as a way to nurture emerging talent, attract younger audiences and boost their brands. It also equips them to compete with Hollywood and Asia. \u201cIf we don\u2019t invest in VR today, in a few years the VR landscape will be fully dominated by American or Asian content,\u201d said Gilles Freissinier, Arte\u2019s head of digital.<\/p>\n<p>In Britain, VR players can apply for funding from government body Innovate U.K. and have access to a strong talent pool of post-production experts, FX specialists and other creatives who have flocked to London and the British entertainment industry.<\/p>\n<p>\u201cThere\u2019s brilliant stuff from institutions, and from the BBC with Taster, but also a huge amount from the private sector as people work out what VR is, what the business model is and how we can make the experience different and superior to TV or standard games,\u201d said John Cassy of VR studio Factory 42, which is developing a hologram project with Sky, London\u2019s Natural History Museum and David Attenborough.<\/p>\n<p>The challenge is to make the VR industry scalable enough to sustain it, said Tom Burton, head of interactive and VR at BBC Studios. \u201cSo far, there is no return on investment,\u201d he noted. \u201cIt\u2019s a medium that\u2019s barely a few years old.\u201d<\/p>\n<p>Alchemy VR is working with London\u2019s publicly funded Science Museum on \u201cSpace Descent,\u201d which re-creates British astronaut Tim Peake\u2019s journey back to Earth from the International Space Station.<\/p>\n<p>\u201cThere is no template or set business model for VR,\u201d said Emily Smith, Alchemy\u2019s director of marketing and business development. \u201cIt\u2019s a mixed economy. With \u2018Space Descent,\u2019 the Science Museum had the Soyuz capsule and commissioned us to make a visceral VR experience. We also have pay-to-download experiences on the PlayStation Store. There are different models for different projects.\u201d<\/p>\n<p>While prospects for monetization remain limited in Europe, one emerging revenue stream is location-based VR. MK2, one of France\u2019s biggest film companies, recently opened Europe\u2019s largest permanent virtual-reality facility in Paris.<\/p>\n<p>\u201cLocation-based VR is crucial to give virtual-reality content a commercial life, create a business model and a chain of revenues for right holders, as well as initiate consumers to the technology and have them embrace it before it hits the mass market,\u201d said Elisha Karmitz, managing director at MK2.<\/p>\n<p>The company kicked off international sales of its VR content at the Cannes Film Festival. And one of its films is competing in the VR section at Venice: Fran\u00e7ois Vautier\u2019s aptly named \u201cI Saw the Future.\u201d<\/p>\n","protected":false},"excerpt":{"rendered":"<p>They\u2019re already home to two of Europe\u2019s most vibrant film industries. Now France and Britain are leading the way in the region &hellip; <\/p>\n<p><a href=\"https:\/\/lucidrealities.studio\/index.php\/2017\/08\/23\/rance-leads-europes-foray-into-vr-content-creation\/\" class=\"read-more-btn btn btn-small\">Read More<span class=\"screen-reader-text\">VARIETY | France, Britain Lead Europe\u2019s Foray Into VR Contents<\/span><\/a><\/p>\n","protected":false},"author":1,"featured_media":5134,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":[],"categories":[48,57],"tags":[54,52,55,47,56,53,50,51],"acf":[],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v19.7.1 - https:\/\/yoast.com\/wordpress\/plugins\/seo\/ -->\n<title>VARIETY | France, Britain Lead Europe\u2019s Foray Into VR Contents - Lucid Realities Studio<\/title>\n<meta name=\"description\" content=\"They\u2019re already home to two of Europe\u2019s most vibrant film industries. 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