Lady Sapiens presented at the SXSW PanelPicker 2021
The Lady Sapiens’ Project has been selected to be part of the South by Southwest PanelPicker 2021.
Lady Sapiens is a multi-faceted project is a collaboration between Little Big Story and France Television, producers of the documentary film Lady Sapiens, and Ubisoft, creator of the prehistoric video game Far Cry Primal. Teaming up with scientists, they created a transmedia program: a full-length documentary on prime-time TV, a VR adventure, an educational short film and an exhibition, that tell you a different story of mankind. Welcome to the Paleolithic Age!
Teaming up with scientists, they created a transmedia program: a full-length documentary on prime-time TV co-written by Thomas Cirotteau and Jacques Malaterre, a VR adventure directed by Camille Duvelleroy, an educational short film and an exhibition, that tell you a different story of mankind.
Launched in 2007, the PanelPicker is the official SXSW user-generated session proposal platform. After a selection made by the SXSW advisory board, the staff, and the community, 230 conferences were selected, and assigned to seven categories, which shaped the SXSW programming for 2021 SXSW Online, a digital event experience from March 16-20, 2021. Among those numerous conferences, “Lady Sapiens : Breaking Paleolithic stereotypes”, organized by Melanie de Riberolles, New Business Director at Ubisoft.
Under the category of “Transforming the Entertainment Landscape”, the conference welcomed Deborah Papiernik, Senior VP of the New Business and Strategic Alliances at Ubisoft, Sophie Perrault, from Little Big Story, and producer of Lady Sapiens, Jeanne Marchalot, Head of the Storytelling Research Department at France Televisions, and Aurélie Clemente-Ruiz, Head of Exhibitions department at l’Institut du Monde Arabe.
“What image do we have today of the prehistoric woman? Nurturer, harvester, submissive woman? Recent studies show she was much more than that. Aided by immersive technologies, archeologists are shaking up the old clichés. Lady Sapiens takes you back 30,000 years to discover her true face: artist, huntress, healer, clan leader…”
During this conference, the speakers will cover the unique immersive qualities of VR help users experiment History in a new light and question their preconceived notions.
Sharing their experience working around this project, they hope to teach their audience about filming “inside” a video game, and how a mature game can have a second life as an educational and cultural media. Finally, the conference hoped at getting its audience inspired by an exemplary project in breaking boundaries between sectors, to enrich one another with more impactful and meaningful content.
Source : Panel Picker SXSW